Duration: 12 weeks, 84 hours
Project will be written after course completion
Hands-on training to becoming a professional VR game developer with Unity by creating your own immersive experiences.
Dive into VR and create a portfolio of immersive games
Welcome to the world’s most comprehensive course on VR game development, where you will learn and master the foundations of C#, Unity and VR by building practical projects. Whether your goal is to make VR games for fun, do a startup in this exciting field, or become a professional Unity development (+160k a year on senior roles), this course contains everything you need to reach your goals.
Platforms covered in the course
By enrolling in the course you’ll get instant access to the modules below. The rest of the course is in the making – new lessons are added regularly!
1. Unity Basics – Learn Unity and C# by Building a Multi-Level 3D Platformer
This module aimed at those with no prior Unity or C# experience. We introduce the Unity Editor and the basics of Object-Oriented Programming. Through out the module we build a fully-functional Mario-style game with different screens and levels.
2. VR Platform Experience and Platform Setup
In this module we create a VR experience that consists of a platform that flies to different destinations. We make this project run in all the platforms and cover some performance basics.
3. VR Forest Experience sample insect
In this module we create a VR experience where a peaceful night in the forest is interrupted an insect. We use the VR Standard Assets from Unity to create a reticle for gaze-based interaction.
4. Creating VR Experiences with 360 Photos
In this module we cover the creation of a VR experience using 360 photos. We start from the ground-up, covering what 360 photos are, how they are stored and what we need to do in order to prepare them for Unity. This module includes also a discussion around UI in virtual reality. By the end of this module, you’ll have built a 360 photo experience that can be easily re-purposed for any kind of application. You will also end up with reusable UI components you can drop into any Unity project.
5. Interactive VR Quiz with 360 Video
In this module we build an interactive quiz that uses 360-degree video to create an immersive environment. Questions and their correct answers are loaded from the cloud, so that the content of the quiz can be modified even after the game is built. 360-degree videos are covered assuming no prior experience with them. This game uses elements developed in previous modules such as spatial UI panels and buttons for gaze-based interactions.
6. Space Invaders VR
In this module we build a complete space invaders game in VR, where you have to defend your city from an alien attach in a post-apocalyptic world. To start the game the player needs to shoot at a graffiti wall. After that, enemy formations will appear in the sky and the player has to shoot them down. The score is shown in a graffiti wall. Dead aliens will fall to the ground and accumulate in piles of junk. This game runs in all VR platforms.
7. Exploration Game with Fixed Teleportation
In this module we build a game where the player can move around in a VR environment using fixed teleportation. The player can hop onto moving platforms and has to avoid enemies. Through out this module, students will build a complete fixed teleportation system that can be dropped into any Unity project.
8. Puzzle Game
In this module we cover the creation of a puzzle game where the player has to drag and position pieces in their correct location. When the puzzle is successfully completed, a giant pyramid emerges from the ground. This module includes intermediate C# concepts such as Delegates and Events.